Showing posts with label Mike Short. Show all posts
Showing posts with label Mike Short. Show all posts

Wednesday, October 28, 2015

Q&A with Short about 'Captive'

by Matt Dembicki

On Sunday, Nov. 1, the team that worked on the recently released historical graphic novel Captive of Friendly Cove: Based on the Secret Journal of John Jewitt (writer Rebecca Goldfield, penciler Mike Short, inker Matt Dembicki [that's me] and colorist Evan Keeling) will talk about the book at Busboys & Poets in Brookland at 6:30 p.m. (There will also be some original art from the book for sale.) Below, Short answers a few questions about working on the book.

Can you briefly describe the process of working with Rebecca on this book? I know there was plenty of back on forth on details, fact-checking and such?

Yeah sure, basically we worked a chapter at a time. I would read through the script and do thumbnails for the 12-14 pages of the chapter. We would discuss the script and the thumbnails and talk about pacing in certain spots or Rebecca would give me comments on panels, composition etc. Once we agreed on the thumbnails, I would go ahead and start doing detailed pencils. Once the pencils were done, we would talk again and make changes if needed.

How taxing was the process to getting certain historical details—such as weapons, tools, masks—nailed down for this book?

It was a challenge but I was pretty geeked up about the historical aspects. And Rebecca was awesome — she had a ton of material for me to use: photos she took on a visit to Nootka island, a bunch of books with historical pictures, paintings and drawings of the Nuu-Chah-Nulth people, clothing, houses and artifacts. So I leaned heavily on that material. Also, of course, the internet is amazing but I also ran into trouble because internet photos can be mislabeled. So anyway, Rebecca and I would get it as close as we could and then Rebecca would share chapters with Richard Inglis — an anthropologist and expert on period and region — who would also give us great feedback on the work. But all in all I learned a ton about the time period and it was all a lot of fun.

What did you particularly like drawing in the book? Anything you disliked?

I loved drawing the whaling scene, the boats, ships and water scenes. The scenes with a lot of people in groups were hard for me. I never know when its OK to abstract and do rough shapes that ‘suggest’ a large group so I end up trying to draw everything.  It can take a while but in the end those panels with the most work are some of the ones I’m most proud of.

This was your first long-form graphic novel. Is it something you enjoyed or do you prefer doing shorter comics?

Original art from a chapter
in the book that was cut
I did enjoy the long form but it took a long time. I think I worked on it for close to 5 years. Honestly, I think I am too slow for this. I told Rebecca a few weeks ago, If I had to ink, color and letter, I’d still be on chapter 3! So doing this as a team was the only way I could’ve done it — plus Matt and Evan did great work on the book. But yeah, I enjoyed it and I’m really happy that we actually finished it, but there were some cool projects I missed out on because I was, “still working on Captive.” I will say that I am not planning on doing anything this long for a while at least.

I know your still unwinding from completing the book, but do you have anything lined up to work on in the near future?

Yeah, I am working on a "teenager/cabin in the woods” horror/sci-fi comic with Patrick Barb and I plan to submit something to the upcoming D.C. Conspiracy’s Magic Bullet comics newspaper. Other than that, I’m always keeping an eye out for other cool projects that come along.

Monday, September 07, 2015

Q&A: Goldfield on 'Captive of Friendly Cove'

Rebecca Goldfield is a local documentary film producer who recently has ventured into the world of graphic novels and comics to tell her stories. This week, her first graphic novel, Captive of Friendly Cove: Based on the Secret Journal of John Jewitt (Fulcrum Publishing) its bookstores. A summary of the story: After his ship is burned and his shipmates killed, British sailor John Jewitt lived for nearly three years as a captive of the Mowachaht people, a Native American tribe on the west coast of Vancouver Island. During his captivity, Jewitt kept journals of his experiences and of tribal life. Follow his adventures as he plies his skills as a blacksmith, saves the life of his only remaining crew member, and comes up with a strategy to free them both.

Later this month, Goldfield will be signing at the Small Press Expo in Rockville, Md. 

Below, Goldfield answers a few questions about Captive. (Editor’s note: Matt Dembicki, who conducting this Q&A, inked Captive.)

How did you come up this story? What was it that grabbed your interest?

I was living in Vancouver BC and was in Horseshoe Bay one day, when I discovered this whacky little shop--a combination post office-candy counter-bookstore. I was soon poking through a creaky rotating rack that displayed just a handful of books--and one turned out to be John Jewitt’s journals. I thought it was a great story; a sympathetic young protagonist sets out alone to make his way in the world and suddenly finds himself caught up in an historical conflict he had no idea existed. His personal story was that he was injured in a bloody massacre aboard his ship and then spent several years having to survive both physically and mentally in the wilderness, as a slave in a culture that was utterly alien to him. But the larger story is the conflict between the native world and the explorers and traders of the time and that gave it another whole dimension.

Of all the ways to tell this story—a prose short story, article, documentary, etc.—why did you decide to make it a graphic novel?

Part of it was a matter of my own background, having produced and written TV documentaries for so long, it just felt natural to choose another visual medium. But as I read the source material I found a great adventure story that was a bit buried in descriptions of daily life, of rituals, of hunting techniques, of migratory patterns. I thought the art could very effectively depict those elements as well as action sequences, and even emotion, while I as a writer could focus more on building the characters and structuring plot and creating dialogue and narration. 

You previously wrote a short story for the comics anthology District Comics, but this is your first longer comics project. What were your impressions about the process, from researching and writing, to collaborating with the artists?

I had absolutely no idea of the scope of what I was undertaking. I went from having never created a single panel to committing to a full length graphic novel and the learning curve was about as steep as they come. I was used to writing for film but despite the similarities, I soon learned that producing a graphic novel is its own art form, one that plays out in space, not time, as film does. And structuring a story that took place over several years, a number of locations, different seasons, many characters, all taking place in an environment and culture that was new to me--it was a lot to figure out. My wonderful artists were incredibly generous about letting me, a novice, take the lead--teaching me as we went--because I had a lot to learn.  I’m sure they rolled their eyes often.

This is a historical graphic novel. What was the hardest part of researching it? Did you reach out to any of the descendants of the people in the story?

Research is always the most pleasurable part of any project for me, and I could not have been happier reading every book I could find on the contact period in the Pacific Northwest, and speaking with historians, anthropologists and museum curators. The hard part was connecting with the Mowachaht people themselves---it took a very long time for anyone to really talk to me. After all, they’d been living very successfully in the area for thousands of years, John was there for under three and so was not even a footnote to a footnote in their history. Ultimately, though, I did spend a wonderful day in Yuquot (Friendly Cove) and found the people to be extraordinarily open and willing to share their collective memories of John and contribute their perspectives. And though the story is told through our protagonist’s point of view, I did get some of that in.

Who is the target audience for this book? Do you envision it being used in classrooms?

It is targeted to middle school students and older, and yes, the hope is that it will be used in schools and libraries. It’s a great, true adventure story, with memorable characters and a dramatic historical conflict. I think it will appeal to young adults and not so young adults as well. Hope so, anyway!

Sunday, May 16, 2010

Trickster graphic anthology signing

There were a LOT of cartoonists at the Trickster anthology launch at Big Planet Comics yesterday. I only got to talk to a few of them, but I'm going to run a series of Chat with a Cartoonist talks over at the City Paper with them over the next month. The book looks very good - it's published by Fulcrum, a specialist in American Indian books, but a newcomer to comics. I did buy a piece of art from Jacob Warrenfeltz of Takoma Park - the story he drew was about a trickster rabbit and two buffaloes.

Trickster: Native American Tales: A Graphic Collection at Big Planet Comics in Vienna, Va., Sat., May 15, 2010 for a signing. In attendance: Matt Dembicki, Andrew Cohen, Evan Keeling, Chris Piers, Jacob Warrenfeltz, Mike Short, Jerry Carr, Rand Arrington and Scott White.

Matt Dembicki on left, Rand Arrington on right, Chris Piers in center.

(left) Mike Short, (right) Evan Keeling. Coincidentally, the piece of art I bought is the one between the two of them with the cardboard arrow pointing at it.

(left) Andrew Cohen, (right) Stephen Loya (not in book).