Tuesday, September 22, 2015

Hang Dai Studios at Baltimore Comic-Con: Christa Cassano speaks


Christa Cassano and John Leguizamo
by Mike Rhode
 
Baltimore Comic-Con is one of the best and friendliest of the mid-size superhero focused cons. Under the leadership of Marc Nathan and Brad Tree, it's grown quite a bit in a decade and a half, but still remains enjoyable for all ages and interests. Hang Dai Studios is based in Brooklyn, but as usual will have a big presence at Baltimore. My friend Dean Haspiel (and Hang Dai Studios founder) will be there with the whole studio, a week after he, Christa Cassano and Gregory Benton attended the Small Press Expo. We hope to have interviews with everyone in the studio throughout the week. Our third interview is with Christa Cassano. Come back tomorrow for interviews with Dean and Gregory.

What type of comic work or cartooning do you do?


I do original type of comics, not sticking to any sort of limitation. 


How do you do it? Traditional pen and ink, computer or a combination?


Originally, I used pencil, but had to switch to working on a Cintiq after dislocating the middle finger of my drawing hand a few years ago. This is because you can press a lot lighter, so it is much less painful. At the one year mark of the injury, I was only able to draw for a few hours on paper before pain set in. I'm hoping enough scar tissue has gone away so I can go back to it soon. Really want to produce tangible art again! 


When (within a decade is fine) and where were you born? 

I was born in the latter half of the 20th Century (that's the best you're getting) in the state of Washington.


What is your training and/or education in cartooning?

I've only been doing comics for the last three years, before that I was in fine art and received extensive training in drawing, painting and sculpture.


Who are your influences?

Discovering Daniel Clowes' Eightball in the early 90's is what made me want to make comics. I carried that torch for decades before finally realizing it, so I guess I'd say he is my ultimate influence. Sam Keith is another early influence, as is Paul Pope, who I've spent a lot of time studying. It's a hard question to answer though, because I am continually uncovering new gems of comics work to worship and adore, but I rarely look outside myself to come up with panel solutions and my drawing style arrived naturally from having taken thousands of life drawing classes, so I can't help but draw like I do.  

If you could, what in your career would you do-over or change?

I would have started doing comics much sooner, or rather, never stopped when I started in 5th grade.


What work are you best-known for?

The up-coming graphic novel Ghetto Klown, written by John Leguizamo and based on his one-man show of the same name. 

What work are you most proud of?


Probably the one I currently have for sale called A Letter Lasts Longer. It's written by Dean Haspiel and was presented to me and 7 other cartoonists as an exercise/experiment at the Atlantic Center for the Arts graphic novel residency in Florida a few years back. We were to create a one page comic around what he had written. Instead, I took extreme liberties and drew a nearly fifty panel comic that you could enter from several points, recently turning it into a uniquely formed accordion book. That residency was the entry point for me into the world of comics and the experiment and its production taught me that I can take my crazy ideas in comics and make them real.   


What would you like to do  or work on in the future?


Pawnland characters with Mouse Guard for 
Baltimore comic con yearbook
Well, as much as I enjoy doing uncommon things and pushing boundaries, I am going to move forward with something that came to me rather naturally, without the usual hair pulling. I recently wrote the first draft to a five-issue series that is a pretty straight forward revenge story. It's set in a dystopic alternate reality called Pawnland. 


What do you do when you're in a rut or have writer's block?

Eat, usually. Or ride my bike.

What do you think will be the future of your field? 

tumblr, robots, extinction.

Why are you at the Baltimore Comic-Con this year?

Because Dean Haspiel is a favored and time-honored guest who graciously shares his table with fellow studio mates. This year our studio will be doing a panel and Hang Dai Editions will be debuting 3 new books, one of which contains a six page story I drew.

What other cons do you attend? The Small Press Expo, or others? Any comments about attending them?

I just came back from SPX, my second year in attendance and always a good, fun time. Not sure about future cons, need to lay low and draw.

What's your favorite thing about Baltimore?

Baltimore Comic Con Director's Brad Tree and Marc Nathan! 

Least favorite?

That I haven't seen The Wire yet. 

What monument or museum do like to take visitors to?

I dig going to the harbor outside of the convention.

How about a favorite local restaurant?

Whatever that one is on the Harbor that begins with an M.

Do you have a website or blog?

I have a flickr with images of my work and an old blog lingering around.
http://swinginmeatcomics.blog.com/

Oct 24: Super Heroes walk to end HIV

Hang Dai Studios at Baltimore Comic-Con: Vito Delsante speaks

by Mike Rhode
 
Baltimore Comic-Con is one of the best and friendliest of the mid-size superhero focused cons. Under the leadership of Marc Nathan and Brad Tree, it's grown quite a bit in a decade and a half, but still remains enjoyable for all ages and interests. Hang Dai Studios is based in Brooklyn, but as usual will have a big presence at Baltimore. My friend Dean Haspiel (and Hang Dai Studios founder) will be there with the whole studio, a week after he, Christa Cassano and Gregory Benton attended the Small Press Expo. We hope to have interviews with everyone in the studio throughout the week. Our second interview is with writer Vito Delsante.

What type of comic work or cartooning do you do?

I'm predominantly a writer, but I have crossed into lettering and editing in the past few years. I still consider myself a writer, but with added dimensions.

How do you do it? Traditional pen and ink, computer or a combination?

For writing, I still use a notebook and pen almost 65% of the time; the other 35% I'm using some kind of writing program like Google Docs, Pages (on my Mac) or Open Office. For lettering, it's all done on the computer, within Adobe Illustrator, with some forays into Photoshop and InDesign.

When (within a decade is fine) and where were you born?

I was born in 1973 in Staten Island, NY. I can't remember if it was at Staten Island Hospital or St. Vincent's, but I believe it was the former.

What is your training and/or education in cartooning?

Very little. I learned how to write for comics kind of through screenwriting. I took what I learned there and found a... I can't remember if it was a seminar or a newsgroup... but a lesson from Kurt Busiek about writing for comics and applied that to what I new about screenwriting and have been writing pretty much the same since 1996, with a new trick added here and there. Storytelling, which is different than writing, is something I'm still learning.

For lettering, a friend of mine, Andy Schmidt, started an online initiative called Comics Experience and I took their lettering class, which was taught by Dave Sharpe.

Who are your influences?

Mark Waid, definitely. His approach to superheroes is very close to mine, in that we see them as human beings first and build on that. James Ellroy, Donald Westlake/Richard Stark, Ed Brubaker...a lot of crime authors. I'm also influenced by the work of my studio mates and peers. Making comics is a very socially prohibitive field. You do a lot of work on your own. But with the studio, you get to workshop a lot of things. And sometimes, the best idea isn't your own, so a lot of my studio mates' ideas make it into my work. And that's just because they are some of the best in the industry at what they do.

As a writer, why have you joined a studio? Historically in the comics field, studios have been organized around artists who had a pile of equipment and who also could pitch in and work on each others assignments.

It goes back to when I said who my influences are and I said my studio mates. The free exchange of ideas. For art and artists, it's easy to see where something can be fixed, or where an idea can come from for a panel. Writing doesn't work that way. It's all in the head. And writer's block happens. So being able to open up to friends, peers in the industry, is crucial. In the end, we're all storytellers. We're just using different tools (which aren't that different, really) to tell the story.

If you could, what in your career would you do-over or change?

I'd probably start sooner. I floated around for a while, trying to make movies and make it as an actor, and if I knew I could do this back then, I probably would have focused my education almost exclusively in the arts. I'm always lamenting the fact that I'm not "sexy" to a publisher because I'm trying to break in at 42, but doing these things on my own, self publishing or using Kickstarter... there's a lot of freedom that I really enjoy. I don't know what kind of creator I'd be today if I started earlier, so who knows what's best?

What work are you best-known for?

That's a loaded question, because I don't know how well known my work is, but the answer is probably Stray, my creator co-owned superhero book that I do with my friend, Sean Izaakse (published by Action Lab Entertainment).

What work are you most proud of?

It's cliche, but my kids. In the industry, I'd say Stray.

What would you like to do or work on in the future?

Ideally...I would like to move to editorial and maybe to publishing and put out work from creators I believe in. The problem with that is I'm not sure how much creating I would do then, and my brain really is...that whole thing where you can't shut your mind off because you get a new idea? That's a "problem" for me. I really do get piqued often, so I'm not sure how well I'd do as just a publisher. But I'd still like to do it.

What do you do when you're in a rut or have writer's block?

I usually step away from the computer, listen to music, play with my kids...just something that's not writing or not comics. I can't read someone else's comic because then I get really competitive. I have to divorce myself from the entire process.

What do you think will be the future of your field?

I'm terrible at predictions, so I try not to do them. I just hope that whatever the future of comics is, I'm a part of it.

Why are you at the Baltimore Comic-Con this year?

It's one of my favorite shows of the year. I did the show for the first time last year (although I attended twice before) and really fell in love with it. The staff are fantastic and the show is about as perfect as a comic convention gets. It helps that I'm surrounded by heroes and friends alike. This year, I'm pushing Stray and Actionverse, a new mini series I edited for Action Lab.

What other cons do you attend? The Small Press Expo, or others? Any comments about attending them?

New York, Heroes Con, sometimes San Diego, but it's not on my calendar usually. I don't know if I'm becoming misanthropic, but I find that the bigger extravaganzas are less my scene. The smaller ones, ones run by locals or by retailers...those are the ones I gravitate toward because there really is an intimacy that is almost akin to a family reunion.

What's your favorite thing about Baltimore?

The Harbor. It's really quite beautiful at night. I once dated a girl from Baltimore and I remember Charles Street (is that the name?) was a lot of fun, although that may be because of the company I kept and less about the actual places I saw.

Least favorite?

The Ravens. I'm a dyed in the wool Steelers fan (although I'm not currently supporting the team in light of Ben Roethlisberger's continued employment and Michael Vick's hiring). The only reason any one truly hates a city is because of their sports teams.

Do you have a website or blog?

I can be found at vitodelsante.com or incogvito.com. I'm also on Twitter at @incogvito.

Hang Dai Studios at Baltimore Comic-Con: Jonathan 'Swifty' Lang speaks

by Mike Rhode

Baltimore Comic-Con is one of the best and friendliest of the mid-size superhero focused cons. Under the leadership of Marc Nathan and Brad Tree, it's grown quite a bit in a decade and a half, but still remains enjoyable for all ages and interests. Hang Dai Studios is based in Brooklyn, but as usual will have a big presence at Baltimore. My friend Dean Haspiel (and Hang Dai Studios founder) will be there with the whole studio, a week after he, Christa Cassano and Gregory Benton attended the Small Press Expo. We hope to have interviews with everyone in the studio throughout the week. Our first interview is with writer Jonathan 'Swifty' Lang (because he sent his answers in first. We're egalitarian that way).

Where does 'Swifty' come from?

For my comics exploits, I use Swifty. There were a lot of serious-minded Jonathan's in Brooklyn who were writers at the time (Ames, Lethem, Saffron Foer) and I needed something unique. A college nickname did the trick.

What type of comic work or cartooning do you do?

 I am a writer and am working with genre. Predominantly horror, but am also exploring crime. I am interested in using genre as a lens to explore contemporary social issues. I am also working on a weekly three-panel Tijuana Bible because the current comics environment is suffocating expression in the name of egalitarianism. My current book is Plunder (Archaia 2015). I am the writer on this project and all the art is by Skuds McKinley (and the panels shown here are his work).

As a writer, why have you joined a studio? Historically in the comics field, studios have been organized around artists who had a pile of equipment and who also could pitch in and work on each others assignments.  

 While the mechanics of writing and drawing are certainly different, those of storytelling are not. I am surrounded by a trusted group who will always serve as readers, offer input, and be critical of my work. I am also encouraged by the sheer productivity of what is happening around me. How could I not be inspired when I look to over and see what studio mates are working on? Also, I have a trusted group I can seek advice from when it comes to working with publishers and other artists. Their experience in the industry is greater than any class I could have taken. When it comes to sharing inspiration, whether that be a movie I could recommend or a great podcast I may have missed, we are all there to share ideas. Collaboration goes beyond equipment. It is about respect, support, and I'm not afraid to say it, love. 
When (within a decade is fine) and where were you born? 

I was born in Liege, Belgium in 1976, but moved when I was two and a half. I grew up in South Florida (Miami then Hollywood, FL) I went to school in Boston (Brandeis) and then Film School in Amsterdam. I have lived in Brooklyn now for 14 years. I have done some bouncing,

What is your training and/or education in cartooning? 

My background is in English Literature and Film.

Who are your influences?  

David Cronenberg, John Carpenter, Charles Wileford, Roman Polanski, Bernard Malamud, Henry Miller, Luis Bunuel, Alejandro Jodorowski, Luther Campbell, my studio mates.

I notice you cite mostly movie directors as influences. Why are you working in comics as opposed to film?


I work in comics because the way I work, there is overlap. It is visual story telling built on collaboration. I enjoy telling stories and exploring the medium has made me a better writer in terms of film as well. I consider myself a student of the medium rather than an expert. I think that not growing up with a strong comics background (my love was Mad magazine) has allowed me to tell stories that are not necessarily referential or homages to existing properties. It is vital to know the history of medium as it allows for another layer of storytelling. I think it is the equivalent to someone who is a fine artist making films. I think a broad range of influences makes for diverse storytelling. I do have writers I really admire right now (Ed Brubaker, Scott Snyder etc.) but I can't cite them as influences as much as people who I think are doing fantastic work. Colleagues would be weird as well since I don't know them personally. I think in some ways I have tried some stuff I wouldn't have had the courage to otherwise if I had been more schooled in the history. I rarely feel a "you can't do that" in the same way I do for film when there are restrictions like time and budget. I am still trying to figure it out each day. 
 
What work are you best-known for? 

Feeding Ground.

What work are you most proud of? 

All of them. I am all about process. 
What would you like to do or work on in the future? 

I would like to direct a feature film.

What do you do when you're in a rut or have writer's block? 

I take a shower. I do a tarot reading then I get back to the keyboard. 

Why are you at the Baltimore Comic-Con this year? 

To celebrate the hard work of those I care for. To meet new people to inspire me and collaborate with.
What monument or museum do like to take visitors to? 
The Film Forum. It's not really a monument, but it's monumental to me.

Do you have a website or blog? 

Slangentertainment.com It's the website of the production company I share with my wife. 

Monday, September 21, 2015

SPX coverage by Bleeding Cool

Today: Release the CHAINMAIL BIKINI! at Fantom Comics




  • Sept 21, 6:00pm - 8:30pm
    Fantom Comics's photo.



  • Fantom Comics
    2010 P St NW, Washington, District of Columbia 20036
This ain't your momma's anthology (unless your momma plays some games, then it's totes your momma's thing, go ahead with your bad self and invite her, too!)

Anyways, this ain't just any old anthology. This right here is CHAINMAIL BIKINI, the raddest, baddest collection of stories about gaming and the gaming world by the most awesome collection of woman creators ever!

Joining us for the D.C. release of Chainmail Bikini will be Hazel Newlevant, editor and creator extraordinaire, and Jade F. Lee, local creator and contributor to the Chainmail anthology.

We'll have snacks, comics, fantastic creators, AND video games to play for everyone! Please come by to celebrate the release of this beautiful book into the world!!!

Chatting with Scott Reichert about Indigo Comics

by Mike Rhode

Donna Lewis, the DC-area cartoonist behind the Reply All comic strip who suggested that our readers might be interest in the work of a fledgling company partially-based in nearby Baltimore. Since the Baltimore Comic-Con is coming up in a few days, we chatted with writer Scott Reichert about the company's first comic book which will be available at the show.

What type of comic work or cartooning do you do?  

My brother, Robert, and I operate a digital publishing studio called Indigo Comics and recently released our first full length book. We do superhero type stuff in the Marvel/DC tradition. Our main book, Zachariah Thorn is a macabre horror/mystery steeped in the occult.

When (within a decade is fine) and where were you born? 

We are children of the 80's.

Why are you in Baltimore now?  What neighborhood or area do you live in? 

 I live on the southwest outskirts of the city in a neighborhood called Violetville.  My brother, Robert, has been based in southern California, near Los Angeles, for the past 8 years.

How do you do your comic?  As the writer, do you do thumbnails, or a full script before passing it along to the artist? And then is the art done in traditional pen and ink, computer or a combination?
So the original concept for Zachariah Thorn was to do a story about a teenager who gains magical powers but who's powers change from issue to issue to, hopefully, comedic effect. The more I worked on the idea the more the task of changing the powers from issue to issue became more of a chore in my brain. Then a few years ago, around the time I posted on digital webbing and found our artist, I was feeling down about not having been doing enough work on creative projects so I told myself I need to power through a finish one project all the way to the end.

Zachariah Thorn was the most manageable story idea I had as far as the world and basic mythology were concerned. So, I abandoned the idea of the main character having a revolving door of powers and decided to set the first issue 10 years after he gained his power. That allowed me to just jump in without worrying about going through the origin, and instead pepper in clues about his origin through flashbacks and dream sequences. There are a lot of themes that I hope to explore should we have the opportunity to keep making more books. The main character is constantly at odds with himself and his struggle in dealing with his dark powers would be used as a metaphor for depression and mental illness.

As far as the nuts an bolts of my process, I like to use process flow mapping software like Visio to map the key moments in the story. Once I have those thoughts organized chronologically, I begin filling the spaces in between while scripting. I write my script up just like a film screenplay. I "cast" all of the characters in the story and send the artist pictures of the actors I would use if I were casting a movie or TV version of my book. Lastly, if I have a specific ideas in my head of how something should look, I will do a google image search and paste the image inside the script for the artist to use as reference.

Our artist Bonkz Seriosa then works with pencils and boards. He sends us the hi-res jpegs that my brother, Robert, digitally inks and colors. We have a technique to get an inked look by adjusting the value levels of the pencils, and then retouching the result.

Where did you find Bonkz?

A few years ago, after several kind of starts and stops to the comic making process, I decided I was going to press on with my goal of creating something and seeing it through to fruition. My brother Robert does a lot of work in the industry and suggested I try posting a paid job offer to www.digitalwebbing.com. I received dozens upon dozens of submissions but Bonkz's work really resonated with my tastes. I have been working with him on this project on and off for a few years now and he is a delightful fellow who is always enthusiastic and engage with the work we are doing.
Bonkz is from the Phillipines. His real first name is Jergen, but he likes to be called Bonkz and he signs his artwork that way as well. If you look closely at the last page of our book he cleverly put his name on the tombstone in the foreground as his way of signing the art.

What is your training and/or education in cartooning?  

Robert is a graduate of the design program at California State University and has been illustrating since he was a child. I do not have a single artistic bone in my body.

Who are your influences?  

Joss Whedon, Robert Kirkman, and Brian K. Vaughn when it comes to writing. I've also always been a big fan of Terry Dodson, Tony Moore, John Cassaday, Ryan Ottley, and Frank Quitely to name a few artists.

If you could, what in your career would you do-over or change?  

I would have pursued a degree is creative writing so I could sound as accomplished as all the wonderful people who have collaborated with me and helped bring this project to life! 
What work are you best-known for?  

Hopefully for Zachariah Thorn!

What work are you most proud of?  

Zachariah Thorn#1 for sure as it is our first full length release and represents several years of work finally coming to fruition. 

What would you like to do or work on in the future?  

My dream would be to build enough of an audience to simply offset the costs of creating more original books. Anything beyond that is gravy.

What do you do when you're in a rut or have writer's block?  

When I have writer's block I usually take a step back from what it is I am working on for a day or two and revisit it when I am fresh. I also find it helps to move over to other projects and give them some attention for a bit.

What do you think will be the future of your field?  

Interactive/motion comics. I think if you look at what Madefire is doing you will see the future of comic books (at least in the style that we are creating). They are so immersive. I truly believe something is going to come along like The Walking Dead that is going to be a big hit in popular culture that will launch interactive/motion comics as the new standard.
by Mike Rhode


What local cons do you attend? The Small Press Expo or others? Any comments about attending them?  
We will presenting at this years Baltimore Comic Con (September 25th, 26th, & 27th), Artist Alley Booth #A53. We are really excited. This is our first time actually presenting so we aren't sure what to expect! We plan to have printed copies of Zachariah Thorn #1, some posters, stickers, wristbands, and postcards. We may have gone a little overboard on the schwag!


What's your favorite thing about Baltimore?  
Seeing a ballgame at Camden Yards and karaoke at the Hippo before it closed.

Least favorite?  
Aside from some of the more painful realities that plague Baltimore (they are way to heavy for someone as dumb as me to speak on) I would have to say the severe lack of parking.

What monument or museum do like to take visitors to? 
The Walters Art Museum for sure and Camden Yards!

How about a favorite local restaurant? 
Los Portales, best Tex Mex in the area!

Do you have a website or blog?  



Sunday, September 20, 2015

Friday, September 18, 2015

Did you miss the pre-SPX Little Nemo and Dylan Horrocks events?

Did you miss the pre-SPX Little Nemo and Dylan Horrocks events?

If so, not to worry. ComicsDC had people there covering them for you. We got audio recordings of both events. The Library of Congress filmed the Little Nemo presentation, and it'll eventually be on their website, but for now, you can listen to it here. Click on the title to be taken to an audio file.

  

DRAWING ON HISTORY - Little Nemo: Dream Another Dream

Bruce Guthrie has photographs of their presentation on his website and you can follow along by syncing his pictures and the audio.






Dylan Horrocks was last at SPX in 1999, talking about his book Hicksville and bring a traveling exhibition with him.

He's back and better than ever. 

Comics events today

Noon at Library of Congress: Locust Moon talks about Little Nemo

6 pm at Fantom Comics: Hang Dai studio

7 pm at Politics and Prose: New Zealand cartoonist Dylan Horrocks

Comic Riffs talks to Ted Rall