Showing posts with label nostalgia. Show all posts
Showing posts with label nostalgia. Show all posts

Thursday, August 08, 2024

Today I said, "It's not you, it's me" to Big Planet Comics Bethesda

 by Mike Rhode

Today, I closed out my account at Big Planet Comics in Bethesda, which I have had since 1986. That's 38 years, and one of the longest relationships I've had. I started it when my girlfriend at the time pointed out this store opening close to her house. Frank Miller's Batman The Dark Knight Returns reignited my interest when it was waning due to college and I wanted to buy them as they come out - this was before trade collections. I was the original subscriber #45. I stayed with the store through 4 locations and god knows how many comics.

But I barely read floppies anymore and looking at their Comics Hub software today, I realized I hadn't picked up my books in four months. And my pull list has really shrunk. I had 30 pieces waiting for that 3 months including an Overstreet PG and 2 copies of the latest Prince Valiant collection (my neighbor's late b-day present). Before COVID that would have been 1 weeks haul.

Other factors in my decision are:

1. The store physically closed during COVID. You couldn't browse, and they would bring your books out to the sidewalk. Understandable due to their health concerns, but a routine breaker;

2. Also during COVID, the store moved to a 2nd floor space around the corner, which eventually re-opened to browsing, but didn't feel like home to me;

3. As you might have noticed, many of my interviewers complain about DC's traffic as their 'least favorite thing.' It's gotten harder to drive around the beltway for 25-50 minutes to go to a comics store;

4. Tom King and other DC-area cartoonists don't really need my money or support as they've become successful. I used to get all local books for a ComicsDC collection, but gave up on the idea of that after the basement flood of a few years ago;

5. Joel Pollack (founder) and Greg Bennett (long-time partner), sold the store last year. This was really the final defining reason. The current owner Nick is a perfectly nice guy who took care of me just fine and has a fantastic stock - see the pictures. You can literally spend hours looking around if you're not a regular reader of comics who's been buying them for 45 years. I would also recommend the Big Planet Comics DC and Vienna branches. All three are excellent stores. But the long-term camaraderie I had with Joel, Greg, and other long-term customers is gone;

6. As I've grown older, I've really gotten bored with repetitive superhero comics I'm afraid. There's plenty of graphic novels and other comics to read. Too many! A good problem to have, I guess. But I'm no longer the weekly Wednesday (formerly Friday!) warrior who went to get my new serialized comic books religiously, and kept up with reading them;
 
I'm not giving up on comics stores completely. I started going to Fantom Comics in Dupont Circle when they stayed open during COVID, and they have events I go to every other week or so, so I'm often there. Plus it takes me only 20 minutes to get there. I'll be moving the little I still subscribe to there. 

Still it's the end of a personal era, and I'm sad about it.
 
 
Nick with the new t-shirt

new graphic novel wall

new comic book wall
















Wednesday, February 01, 2023

Mike Violante, RIP

Mike Violante died last week. Edward Michael "Mike" Violante won't be a name familiar to anybody as some one in the comics field. But for me, he's a major figure. Along with my parents, he aided and abetted my love of comics. He also started my love of science fiction and fantasy novels. To use a space shuttle analogy from my youth, if my parents were the solid rocket boosters, with copies of Richie Rich, Archie, Superman, Mad, Disney digests, and Peanuts paperbacks around the house, Mike was the liquid fuel tank that fed the engines to push the shuttle into orbit. 

Mike was the person who got me started on Marvel. When he married my cousin Emma around 1970, I was 5 years old. A few years later than that (I would guess I was about 8), he gave me a stack of his comics. This was before speculator booms and they were only 10-15 years old at that point anyway, but it was still a generous gift. There were a lot of DC Silver Age science fiction and early Marvels. I grew hooked on Carmine Infantino's Adam Strange with its sleek futuristic lines, Space Cabbie, and the Challengers of the Unknown. Meanwhile Marvel's interlinked universe was a tantalizing mystery, as I read single issues of the Avengers and Spider-Man, including the ones that introduced Kang (Avengers 8) and the Green Goblin (Amazing Spider-Man 14; I have those numbers memorized). I still read Curt Swan, Elliot S! Maggin and Cary Bates' clever stories in DC's superhero line, as they tried to deal with a Superman who could move planets, or a Flash who could run faster than light. But when I started earning a bit of paper-delivering money, I bought Marvel and got thoroughly invested in their soap opera super heroics. Fortunately, my parent's ecumenical tastes carried me along, and even though superheroes have palled for me to this day, I read all types of comics. I have gotten to know a wide range of creators too, something the 8-year-old me would never have imagined.

Mike also gave me his Science Fiction Book Club collection after introducing me to fantasy books by giving me a copy of the Richard Corben-covered Llana of Gathol and John Carter Warlord of Mars combined edition. After a long physical and mental decline, Mike passed away last week in Arizona, thousands of miles and a lifetime away from growing up in northern New Jersey. As far as I know he never returned to comic books, although I think he still read science fiction at times. My last email from him was in January 2017, but it's safe to say that without Mike Violante, I would not be the person that I am today and I remain very grateful to him. I read those comics to death, and they have no value at all now to anyone but me, but boy, do they mean a lot to me. Thanks for everything, Mike. 

Sunday, September 25, 2022

Quick Reviews returns: Dirty Pictures, Fantastic Four, Mickey Mouse, Space Boy, McCay, Aimee de Jongh, and Orner's Smahtguy

 ...at least that's what I think I used to headline short review columns.

I caught covid for the first time this past week, probably at work where other people did, and I had just been transferred to the home office from a satellite one where I was one of two people showing up daily. I'm fine, that's fine, the disease is endemic now, and we've got vaccines to make sure most of us don't suffer badly from it, just like I haven't.

But it did mean that I ended up with some free time - at least 5 days in which I had to skip the events I had this weekend, which included a poker game, 2 comic book signings at Fantom Comics, a Pixar Inside Out exhibit preview at the Children's Museum, and a story-telling party. Instead I've been reading some of the graphic novels that came my way.


Dirty Pictures: How an Underground Network of Nerds, Feminists, Misfits,Geniuses, Bikers, Potheads, Printers, Intellectuals, and Art School Rebels Revolutionized Art and Invented Comix
by Brian Doherty, Abrams, 2022 - This isn't a graphic novel. Instead it's a dense history with no pictures which is why I haven't finished reading it yet. Reason magazine editor Doherty's produced a readable, comprehensive history of who knew who, who was sleeping with who, and who was drawing with who, why, and when. This is not for the uninitiated, as it has no images and assumes a familiarity with the field that's a step beyond basic. As such, I'm enjoying it and learning from it, but at times it reads like a Who's Who of underground comix - that's not a bad thing, especially as the cartoonists themselves either died young or are dying now (Diane Noomin within the past month). It does mean that it can be a bit of a struggle to keep people straight, or honestly to pick it up again after putting it down. I've been trying to read a chapter at a time, no more or less, which works for me, but I'm not a major fan of the undergrounds in spite of being dedicated to comics history. If you're similarly dedicated, you should buy this.

Fantastic Four: Full Circle by Alex Ross, Abrams, 2022 - I got a pdf of this from the publisher (who's been very kind about sending me material), and then was gifted a copy by my buddies at Big Planet Comics so it was clear the universe was telling me to read it. I also love the classic FF. Ross' hyper-realistic paintings have set a standard in superhero depiction for a couple of decades now, but he hasn't done a comic book in years. This time, he did it all including the writing, but not as a painted book. The story leaps off a plot point from FF #51, a Kirby-Lee story in which (here's the Kirby part) a minor character succeeds in copying the Thing's body exactly, fooling Mr. Fantastic into taking him into the Negative Zone, and then sacrificing himself to save Reed Richards. At 64 pages, this is exactly a story that could have been an FF annual in the 1960s. Ross's art is competent, being redolent of Kirby without descending into pastiche (Ross draws a photo-collage rather than making one as Kirby was doing at the time), and is steeped in FF history with respect. (Except for an unnecessary gag about Reed and Sue having sex, and Sue running out naked when the Baxter Building is breached by the negative zone, but hey, it's not 1968 anymore). The plot makes no more or less sense than Lee's ever did, and the hyperbole is cut back for modern audiences. I enjoyed this just fine, but it's a loving salute to a long-gone era. Although Ross does explain Captain Marvel / Rick Jones' nega bands which swapped their bodies in and out of the negative zone in the 1970s for longtime fans. As the first original comic book published by Abrams via licensing from Marvel, I'm sure it was a smart choice due to Ross's fans, but I don't think it'll bring any readers over to the FF.*

Mickey Mouse: Zombie Coffee by Regis Loisel, Seattle: Fantagraphics, 2022 - For years, Fantagraphics has been publishing the adult Disney material that has appeared in the European market. Greg Bennett of Big Planet Comics Bethesda makes a point of keeping me up on it. Loisel first made his mark with a bawdy retelling of Peter Pan - now many years later, he's doing licensed work. This story replicates the feel of Floyd Gottfredson's adventurous Mickey with simulated comic strips set during the Depression. Mouseton is seeing a real-estate speculator trying to buy up a bunch of lower middle class homes to build a golf course, and Mickey, Minnie, Horace, and Clarabelle are in the front of the resistance while Goofy, Pluto, and Donald make minor appearances. The two main villains are the traditional lawyer Sylvester and Pegleg Pete, often seen in the early comic strips. Like the previous book, the story doesn't make a lot of sense and you just need to go along and enjoy the madcap corny and violent story for what it is. The mind-control agents, such as the zombie coffee and 25-cent hamburgers, are typical of the days of the comics in which someone would build a 5-story robot to knock over a convenience store for $25. Loisel did a good job in capturing the feel of the 1930s strip, and I recommend this to those who like the early adventurous goofball Mickey.

Stephen McCranie's Space Boy Volume 13 by Stephen McCranie, Dark Horse, 2022 - I've been enjoying these manga-influenced webcomics collections since the middle of the pandemic when someone at Fantom Comics recommended them to me. It's an American reworking of Astro Boy for the most part, but as will happen with longer-running strips, it's become something of its own too, although this issue returns to a Pinocchio-plot point that can't really be avoided without the book becoming a horror novel. One definitely can't start with this issue, which opens in the middle of a murder investigation and leads to more injuries via exploding roboot, but his art is very assured by this point and I'm enjoying the unfolding of the story in chunks, rather than reading it on the web.

McCay by Thierry Smolderen and Jean-Philippe Bramanti, London: Titan Books, 2018 - somebody recommended this recently and while I don't remember who it was, I respected them enough to pick up a copy. A French work, written by a distinguished historian and comics writer, this is an alternate biography of the ground-breaking cartoonist Winsor McCay, and proposes that he can turn himself into a fourth-dimension (not time) where a version of Slumberland can be built from his dreams. Silas, McCay's pen-name for some strips, is a real person with the same ability, who's an anarcho-Communist determined to kill people he thinks deserve it. The story makes no sense at all, just like McCay's own works, but is lovely - Bramanti wisely doesn't try to emulate McCay and uses a much sparer, yet still lush style. It's a fun read and homage to a master cartoonist.

Aimee de Jongh was at SPX last weekend, and spoke at the Library of Congress about her newest book, which led me to seek her out at the SelfMade Hero table and buy all 3 that she had at the show. 

Blossoms in Autumn, words by Zidrou and art by Aimée de Jongh, translated by Matt Madden - a slice of life story about two older (I wrote elderly until I realized the man is only 2 years older than I am) people - a laid-off furniture mover and a cheese store owner who meet each other, and fall in love. It's not a major work, but a perfectly good read and a pleasant couple to spend an hour with.

The Return of the Honey Buzzard,
by Aimée de Jongh, translated by Michele Hutchison - this one was a bit more confusing because there's some magic realism going on in this and it takes a while to clue into it. On the other hand, it's been made into a movie, so perhaps I was just slow to pick up on the plot. Simon is about to lose his inherited bookstore, and won't go along with any of his wife's suggestions to sell and save what they can, when he witnesses the second suicide of someone around him. In his confusion, he meets a Lolita-like young woman (girl? her age is hard to tell) who needs assistance with school projects, we see the true story behind the first suicide, and begin to wonder if he'll make it to the end of the book. Oh, and the honey buzzard's return is a nature metaphor, not something you need to be watching out for in the corner of your eye.

Days of Sand by Aimée de Jongh, 2022 - her current book, researched here in DC, is off all things for a Dutch cartoonist to do, a story of the 1930s American dustbowl environmental disaster in Oklahoma, told through the lens (hah!) of a Farm Security Administration photographer from New York City. As she noted at the Library of Congress, this story is generally completely unknown in Europe, and largely forgotten here in America except by Steinbeck and Springsteen fans. de Jongh uses real government photos to lead into each chapter, and it's a moving account of a photographer 'going native' as it used to be phrased and becoming more sympathetic to the subjects of his camera than to his employers. The art is fantastic. The story is fine. The main character... a bit under-developed with daddy issues. Still, I'd recommend picking this up.

Smahtguy: The Life and Times of Barney Frank by Eric Orner, 2022 - I really liked this book. I didn't particularly expect to because it's a partial biography of a gay former-Congressman (by one of his former staffers) and I don't usually read political biographies, although I've been interested in gay cartoonists since moving to DC in 1983 and discovering that such a thing existed at all in the pages of the Washington Blade (back in print but no comics) and the Lambda Rising bookstore (long-closed but a new gay bookstore just opened this year). I was sheltered in 1970s New Jersey, sometimes for the good, and others not [full disclosure: I'm not gay, but didn't meet out people until I arrived at GWU].  Anyway, Orner was signing his book this summer at Solid State Books on H Street, I went, along with many of his former Hill colleagues, and was very impressed by the book. It took me a while to sit down and read it ... it's still a political biography... but it's well-worth reading to see how America has changed from those 1970s and how people like Barney Frank shepherded that change, sometimes by not leading from the front. I recommend this - enough that I interviewed the cartoonist a shamefully long time ago.

That's it for today - let me know if you want to see my trying to get my writing chops back with more.

Still to come - an hour and a half long interview with Eric Orner that's taking me a ridiculously long time to edit.  In my defense, I've been moving an archive for work all summer and it wears one out. This photo is part of the post-move, pre-rebuilding state of it last week, pre-covid. Sigh.

*9/26 - Rodrigo Baeza sent me a note about this comics' history with permission to reprint it -

I read an Alex Ross interview today (from Back Issue #118; February 2020), which happens to be related to the Fantastic Four book you read. In the interview, Ross relates that he decided (on his own initiative, without being asked by Marvel) to prepare a Fantastic Four pitch in early 2017, back when the title was in limbo and in anticipation of Marvel clearing up the rights' situation with Fox Studios.

He came up with a drawing style inspired by two sources: one was a British "Fantastic Four" album from the late '60s that was recolored in "bizarre Day-Glo colors", and the other was the work of Spanish artist ACO on a Nick Fury miniseries done with James Robinson (some of that art can be seen here: https://www.pastemagazine.com/comics/james-robinson-aco/aco-sterankos-the-hell-out-of-nick-fury-with-james/). The idea was to "translate Kirby's work into a '60s pop-art graphic", combined with Ross's realistic rendering. He also decided to base Reed and Sue on the likenesses of two actors from the "Land of the Giants" TV show (Gary Conway and Deanna Lund), and use the logo of the "Fantastic Voyage" movie as inspiration for a new element.

The pitch he presented to Marvel (via editor Tom Brevoort) was mostly focused on the visual elements (with no storylines defined), with the hopes that this would not only lead to a comic-book series (with guest artists like Bill Sienkiewicz and Steve Rude, and maybe Mark Waid as a writer developing Ross's concepts) but that this visual redesign be used in future movies as well (Ross makes the complaint that too many elements of the Marvel movies are based on the Ultimate comics versions rather than the Jack Kirby comics).

Marvel unsurprisingly didn't go for the pitch, getting Dan Slott to write the comic instead. But from what I can see, Ross eventually ended up using all of this conceptual work in the "Full Circle" graphic novel that has now been published by Abrams (even the logo inspired by "Fantastic Voyage").


Wednesday, November 08, 2017

Catching up with graphic artist Marty Baumann

by Mike Rhode


We're checking in with Arlington's Marty Baumann again on the publication of Toybox Time Machine, his new book from IDW, . We've featured his work in passing a couple of times in the past, and it's been six years since I interviewed him for the Washington City Paper (which sadly is currently for sale in case anyone reading this can afford to buy a newspaper). He's answered my usual questions again, but in new ways, as well as discussing his recent work so I'm running the whole interview here. Honestly, both Marty and I forgot about that interview (an occupational hazard when you know people personally and socially. I've seen him at the Baltimore Comic Con in September and at a flea market last weekend when he bought some Kirby and Kubert comic books). I highly recommend his new book; Marty is one of the cleverest illustrators I know -- as this interview shows.

Marty has provided the following biographic information:

Marty Baumann is an illustrator, graphic artist and production designer. He has contributed to some of the most popular, Oscar-winning animated films of all time.

Marty has worked as an artist at Walt Disney Pictures and Pixar Animation Studios as an illustrator, graphic artist and production designer on such films as “Toy Story 3,” “Big Hero 6,” “Zootopia,” “Cars 2,” “Planes,” “Wreck-It Ralph 2” and many others. He also helped develop theme park installations, toy packaging and Pixar corporate branding.

Marty has rendered illustrations and developed characters for toy manufacturers, magazines and newspapers, illustrated children’s books, created logos, info-graphics, broadcast promotions and presentation art for Hasbro, Universal Studios, National Geographic, Scholastic Books, Nickelodeon and many others.

Recent projects include his role as concept artist for the new “Mystery Science Theater 3000,” and the visual development of Sir Paul McCartney’s feature film, “High in the Clouds.”
Marty's dog Summer

Marty has been a rhythm and blues singer/guitarist for more than 40 years. He’s shared the stage with Hound Dog Taylor’s Houserockers, Danny Gatton, Bobby “Blue” Bland, Jr. Walker and the All Stars, Fenton Robinson, John Hammond, Johnny Winter and others. Marty’s sold-out CD “Let’s Buzz Awhile” features 13 original blues tunes.

He encourages everyone to adopt at least one dog.

What type of comic work or cartooning do you do?

As far as personal projects: My influences are primarily of mid-century vintage; the logos, designs, signage and draftsmanship, often combining limited color palettes, stylized figures and crazy type treatments. They communicate fun and excitement in a way we don't see today. I tried hard to emulate that aesthetic in my book, "Toybox Time Machine."

As far as film work goes: Logos, title card design, billboards and signage, magazine covers, posters and general production design and just about anything you see in the background or applied to the body of a character.

How do you do it? Traditional pen and ink, computer or a combination?

I do some pencil roughs, scan them and use primarily Illustrator and a bit of Photoshop. If I'm doing a commission or a personal piece for someone I might print what I've done digitally and finish it with touches of ink.

When (within a decade is fine) and where were you born?

I was born in Maryland the same year "Invasion of the Saucer Men" hit theaters. Is that specific enough?

What is your training and/or education in cartooning?

Jack Kirby comics. He's one of my heroes. It might not show in my style but I started drawing because of him. I've had no formal training.

Who are your influences?

The first books I actually recall buying were Joe Kubert's Sgt. Rock comics. Starting in grade school it was Kirby. Then a friend said, "If you like Kirby, get a load of Steranko -- and I got a load. Then I discovered Ditko, Toth, Meskin. As time went on I became aware of the great magazine, paperback and movie poster illustrators -- James Bingham, Robert McGinnis, James Bama. And then the groundbreaking design work of the UPA cartoons and the logo and title designs of Saul Bass and Paul Julian. Not to mention the great children's book artists, a particular favorite being the great Mel Crawford -- who also worked in comics and fine art.

If you could, what in your career would you do-over or change?

Nearly everything! I tell aspiring artists to look at my career path and do the opposite. I wish I'd taken art classes, studied life drawing, studied painting, tried oils, charcoal, etc. I fell under the sway of rhythm and blues and began playing in clubs as a teenager. I was trying to focus on two creative areas. Maybe I should have focused on just one -- but I couldn't! In the end I think they complimented one another.

What work are you best-known for?

I didn't know that I was KNOWN! So I'd have to say my Disney/Pixar work.

What work are you most proud of?

I'll cite this example: I did a TON of work on "Zootopia." My wife and I saw it in a theater packed with kids and they LOVED it. I was kinda proud that I helped in some small way to make those kids happy.

How did you come up with the idea of Toybox Time Machine?

Well, after having one children's book idea after another rejected, I decided to draw whatever the heck I wanted. I love old toys. I have a small collection of old favorites. And I think my real artistic strengths are design, typography and color. I tried to channel the artistic influences mentioned previously and I never had more fun working on a project.

What's the process of conceptualizing and then drawing a toy that never existed?

My wife and I go to lots of estate sales. I buy the stuff nobody else wants: stacks of old magazines, postcards, travel literature. I snap pictures of anything with nifty retro packaging. It seems that in the 1940s and 50s every advertiser employed an illustrator in lieu of using a photo. With inspiration like this the ideas flow.

How did IDW come to publish this?

At the risk of sounding like a name-dropper, Jim Steranko has been something of a mentor since I was a teenager. (When he critiques your work, you KNOW you've been critiqued, and HOW!) He mentioned to IDW that they might want to look at my work, and, as Bogart would say, it was the beginning of a beautiful friendship.

What's your favorite non-existent toy?

That's the one question I'm going to side-step -- because I just don't know! The sci-fi and monster related toys would be near the top of the list. And I love cowboys!

How did you end up working for Pixar?

I had always loved what Pixar was doing. That retro sensibility seemed to be present in everything they turned out. Quite by accident I discovered that they were looking for a Graphic Artist and I sent them some stuff. They called me a couple weeks later, flew me out there, apparently liked me, and within a few weeks, we were living in San Francisco! I know that makes it sound easy, but let me be clear, I paid my dues for years working for newspapers, magazines, ad agencies, toy companies...

How has the experience been?

It's been great -- and also tough. Every artist working there was better than me! So I really had to up my game.

What have you worked on for them?

"Big Hero 6," "Zootopia," "Toy Story 3," "Cars 2," so many shorts that I can't remember them all -- "Hawaiian Vacation," "Small Fry," "Partysaurus Rex". I also worked on installation pieces for Disney resorts and contributed to the development of Cars Land at Disneyland.

What would you like to do or work on in the future?

Well, I worked on the visual development of a film with Paul McCartney. It would be cool to work with Ringo one day!

What do you do when you're in a rut or have writer's block?

Writer's block? Let me see. I, um, er -- sorry…gimme a minute...I just can't think of anything to write at the moment…

When did you start collecting comics?

Maybe 1961 or 1962, when I first discovered Sgt. Rock and the Kirby monster books. I wouldn't call it "collecting" in the modern sense of the word, i.e. as if a comic book were a precious object to be preserved for posterity to accrue in value. I traded them, rolled them up and stuck 'em in my back pocket to read again later, and sat down with pencil and paper and tried to copy them. I read my favorite ones until the covers came off. Isn't that how they were meant to be used? Then -- a familiar story -- my mom threw a ton of them away.

What do you focus on? Who are your favorite comic book artists?

I guess my big four are Kirby, Kubert, Toth and Steranko. But there are so many -- the great Jack Davis, Ditko, Mort Meskin, Fred Kida, Wally Wood, and the incredibly underrated and versatile Bob Fujitani. The "Hangman" stories he did for MLJ in the mid-1940s are some of my favorites. I love the books Hillman put out in the 40s, ("Air Fighters," "Clue") and the stuff ME (Magazine Enterprises) published in the late 40s and early 50s ("Jet," "The Avenger"). I've often been asked what, in my opinion, are the best comics of all time. Without hesitation I say choose any issue of Fantastic Four from numbers 30-90. Any one of them is better than anything produced since.

How large is your collection?

It's quite modest. I'm no big-time collector. I buy comics I think I can learn from. I have dealers who save their coverless, moldy, brittle, flaking old books for me because they know I love the obscurities, learning the forgotten history of comics and discovering great cartoonists who have been unjustly overlooked. Mike Roy is a favorite, and Tony DiPrieta, and John Cassone, and Mike Suchorsky, etc. etc.

What do you think will be the future of your field?

Do you mean animation or comics-related material? In either case I don't know. What used to be marginal pop-culture interests are big, BIG business now and it's all too complicated for me to understand.

How was your Baltimore Comic Con experience this year? How often have you attended it?

I always have a great time at Baltimore. I was at the very first one! I believe I've been a guest at all of them except for those that I missed when I lived in the Bay Area.

Do you have a website or blog?

www.martybaumann.com 

What's your favorite thing about DC?

That I don't have to commute there.

Least favorite?

The times I DO have had to commute there.

What monument or museum do you like?

Without a doubt Arlington Cemetery. Not only do we have relatives buried there, but it's brimming with history and trivia. For instance: My wife's uncle is buried just a few tombstones away from Lee Marvin -- who is buried right next to Joe Louis! Dashiell Hammett is resting there, and cartoonist Bill Mauldin.

How about a favorite local restaurant?

Caribbean Grill in Arlington, hands down.


Thursday, September 21, 2017

An SPX Interview with French Cartoonist Alex Alice

Alex Alice at Takoma Public Library, photo by Bruce Guthrie

by Mike Rhode

I was walking around at SPX when ace photographer Bruce Guthrie introduced me to a French cartoonist he had met previously at the Takoma Park Library. I wasn’t familiar with Alex Alice’s work, but I was quickly impressed by his new book and asked if we could do an interview.

Amazon says, “Alex Alice is a French graphic novelist, working in France and sometimes the U.S. His works have been translated into more than fifteen languages. Born in 1974, he grew up in the south of France and had the chance to travel around Europe, where he developed a lifelong passion for the ruins and castles of the medieval and romantic ages. This experience influenced his art, from the grim setting of his esoteric thriller The Third Testament (co-written with Xavier Dorison and published by Titan Comics) to the primeval, mythic world found in Siegfried, an operatic re-telling of the northern saga of the great dragon slayer (published by Boom Entertainment). In Castle in the Stars, he draws on Jules Verne and nineteenth-century romanticism to create a watercolor world of adventure and wonder to enchant adults and younger readers alike.

Alice’s new series is described as “In search of the mysterious element known as aether, Claire Dulac flew her hot air balloon toward the edge of our stratosphere—and never returned. Her husband, genius engineer Archibald Dulac, is certain that she is forever lost. Her son, Seraphin, still holds out hope. One year after her disappearance, Seraphin and his father are delivered a tantalizing clue: a letter from an unknown sender who claims to have Claire’s lost logbook. The letter summons them to a Bavarian castle, where an ambitious young king dreams of flying the skies in a ship powered by aether. But within the castle walls, danger lurks—there are those who would stop at nothing to conquer the stars.”

Mike Rhode: [After two other series, now] you are the author of Castle in the Stars: The Space Race of 1869. How many books are there in the series? Four?

Alex Alice: Probably more than that. This first story concludes in book 2. The universe of the story is so interesting to me that I keep having new ideas. The idea is that there is space travel in the nineteenth century, so I ask, ‘What if we had come up with a way to travel through space in 1869 instead of 1969?” and this opens up a whole world of adventure and possibilities. Space isn’t the way we know it today; it’s the way scientists imagined it at the time.

MR: Are you more influenced by 19th century authors such as Jules Verne or by 21st century steam punk? Or both?

AA: I would say I’m a fundamentalist steam punk writer so I go back to the roots. It’s Jules Verne and actual scientific hypotheses of this particular time period. It’s hard core steam punk, or hard steam punk, or… I’m trying to be as science-based as I can, perfectly realizing that this is a fantasy. I’m trying to be as close as I can to what people of the 19th century would have found believable.

MR: It’s Newtonian physics, instead of Einsteinian physics, and you can propel yourself through the space because there’s something to push against?

AA: Yes, and use as fuel.

MR: How many books in the series are out already?

AA: Book three just came out. My publisher in France is a fairly new publishing house Rue de Sèvres, which is an imprint of L'École des loisirs. They are a very respectable children’s book publisher that started a graphic novel imprint. This is very exciting for me because this is not a book for kids, it is a book that is also for kids, and I’m very glad to work with this publisher who has an ability to reach a younger audience.

MR: The same is true for your American publisher First Second…

AA: Is it? I was hopeful for that, because that’s what they told me [laughing].

MR: Let’s talk about technique… you occasionally build models for some of the spaceships?

AA: Yes, again, in the idea to have something as believable as I can. I was fascinated by this idea setting the story in a world where it’s not just alternate history, it’s an alternate cosmos. It’s not consistent with what we know about space and science now. My challenge was to say, “This is not believable for modern audiences so how am I going to pull the reader into my story?” My idea was that I didn’t care if it wasn’t true, [rather] it was something people could have believed at some point. 

The important thing for me is as I’m writing it, I believe it. I am not a scientist, and I’m perfectly aware that aether doesn’t exist. I believe in my story as I’m writing it, and it’s easy for me; to be perfectly honest, the vision of Venus that people had at the time … we could see from the telescope that it was covered in clouds, which is true; we could see it was closer to the sun so it must have been very hot ,which is true; so they thought, it’s hot, it’s cloudy, there must be a lot of water so there must be huge jungles down there. Because they thought that planets had appeared in the order of their distance from the sun, they thought Venus was younger than earth so life must not have reached the same development and be stuck in an earlier era. So they genuinely thought Venus was a jungle world filled with dinosaurs, and this sounds like a pulpy sci-fi world of Edgar Rice Burroughs, but it is the actual science hypothesis of the time. This is fascinating to me, and very poetic. I find this hypothesis easier to envision, and too imagine, and frankly easier to believe in than the actual reality of Venus which is a hell world with incredible pressure and acid rains [laughs]. 

I found it was quite easy to believe in this world as I was writing it. To help me believe in it, I had a model made of the main machine that will allow the characters to travel to the stars. I even had an aether suits made life-sized of leather and wood. I had to talk with model makers and costume makers, and having their input of how they would do it and what would work. This world is 100% believable for me and I’m comfortable writing this story.

MR: How has the reception been for it in France?

AA: I was very happy with it. I was hoping to make a book that would appeal to adults and children alike, in the tradition of Tintin, that was marketed as for ‘children between 7 and 77.’ That was a  catchline for Tintin in France. That was my goal and I was very happy to see families to come signings, and say, “This is the only bandes dessinee that I read, that my children read as well.” And vice-versa.
MR: So what brings you to the Washington area?

AA: My American publisher, First Second, thought it would be great for me to come to SPX which I’ve never been to before. I’m much more comfortable here than I was when I visited Comic-Con in New York a number of years ago. First of all, I’m not a huge superhero fan, and secondly, it was strange for me to talk to artists who work on someone else’s character which is not at all in the French tradition. Whereas here, I feel like everyone is doing their own story, and I find much more common ground, even if their stories or their visual styles are completely different from mine. I feel I have maybe something in common with a lot of the artists here.

MR: So how do you do your art? Is it drawn in pencil, and then inked, and then water-colored? Or digitally colored?

AA: It’s all done in the real world. I try to do everything on the same page – the pencilling, the letters, the color… because I really like to have the original artwork in front of me, looking as it will in the final page.

MR: Ah, a classicist.

AA: Yes, part of it is the pleasure of having the actual page in front of me; part of it is laziness [laughs] because I like to be able to judge the exact amount of details I will have to put in.

MR: That makes perfect sense to me. There’s a political cartoonist here at SPX named Matt Wuerker who still watercolors his cartoons every day by hand because it’s faster. And he knows what he’s getting.

AA: And it’s faster. People don’t realize that. The computer will not save you time. For most things…

MR: So it was watercolors that you use, and not colored pencil?

AA: It is actually at little watercolor and a lot of calligraphy’s colored inks that are permanent.

MR: You water those down a little bit to get the wash effect?

AA: Yes.

MR: Did you pitch the book to your publisher, and then get an advance to do it?

AA: Yes.

MR: Because traditionally in France in the golden days, and I think this is mostly gone now, but Tintin would be one page per week in the newspaper, and then be collected in an album.

AA: Right, and the artist would have a salary. The salary is entirely gone, but we do get an advance in France, when you sign with a major publisher.

MR: You have the complete original art at the end of a book. Do you sell it? Is that another revenue stream for you?

AA: Potentially yes. [laughs] But I haven’t sold pages in a while especially because I wanted to set up an exhibition, which we did at Angouleme which is the biggest festival in the south of France. This year at Angouleme we had the means to do a big show, with even more props and models and sounds and a moon and a lot of costumes of the time period… we made the world pop out of the page. I wanted to keep my art for that. I will be doing a commercial show in New York next year.

MR: You mentioned ‘the world’… I just bought your book and I haven’t read it yet. Is this book about going to Venus?

AA: In book one, Seraphin is talking about Venus in the beginning, but the story is actually him and his father trying to follow the footsteps of his mother who disappears in the first scene in a balloon flight. Her logbook is found by someone who sends a letter to Seraphin and his father and gives them a rendezvous in Bavaria. We don’t know who this character is, or what he wants, but when they get there, we find out that it is the King of Bavaria, King Ludwig II, and he is planning on space exploration.

MR: Is he still building a big castle?

AA: Actually, it is only the historical approximation that I made consciously. I might have made several mistakes, but he has already built his Neuschwanstein castle at this point, because I really wanted to draw this castle and I wanted to set the story just before the Franco-Prussian War of 1870.

MR: So you are using real historical characters and following real historical events?

AA: I am. I made a point of having the story begin the real world as much as I could.

MR: Where are you finding your background information from? In America we had Popular Science, and Popular Mechanix and even Scientific American. Are you using the French equivalent of those?

AA: Yes, I guess. I’m especially using Camille Flammarion who wrote a popular astronomy in the latter half of the 18th century. It was very popular at the time, and these sort of popular science texts were quite an influence.

MR: In America they have a lot of magazine covers of the giant airplanes, and the future was going to be great…

AA: Or terrifying, depending on the cover.

MR: Looking at the cover of your book, are you influenced by Miyazaki?

AA: The answer is definitely yes, but my primary influences are the reading of Jules Verne and the travels I did through Europe as a kid. There’s a lot of things here that I’m using that Miyazaki was also using. That being said, I adore Miyazaki’s work, and his influence with this type of story is impossible to escape so I embraced it. The title of the book, and one of my characters, are influenced by a Miyazaki character from Future Boy Conan. There’s also a wonderful film that’s maybe lesser-known called The Castle of Cagliostro. It’s a masterpiece. It’s one of the best adventure films ever made. It’s incredibly fun, and touching, and full of wonder... one of the greatest. One of the scenes from Castle in the Stars that I was really happy with, where I had a wonderful idea and did the scene and did the book, and the book was printed, and I showed Castle of Cagliostro to my son and realized I had stolen the whole scene! [laughs] As it happens.

MR: Are you going anywhere else in the States?

AA: Yes, it’s a short but intense tour with the Brooklyn Book Festival tomorrow and then the Boston area for libraries and schools.