Monday, March 02, 2020

Onward's story head Kelsey Mann really loves his job at Pixar


by Mike Rhode with Alexandra Bowman

Kelsey Mann loves his job. He emphatically made that point several times when speaking to an audience at George Washington University’s Corcoran School of the Arts and Design. The head of story for Pixar’s new animated movie Onward was in Washington last week to promote the movie and talk to students (and a few local cartoonists) about it. After his presentation, I got to speak with him for several additional minutes and ask some questions which follow at the end of this story.

His voice rasping from previous interviews and class presentations, Mann spoke to students for an hour about his career and his work in shepherding the development of Onward’s story. Two young elves, Ian and his older brother Barley Lightfoot, lost their father before they formed any memories of him, but a magic spell promised to bring him back to them for twenty-four hours. Unfortunately, the immature magic of Ian only brings back part of their father – from the waist down. The movie becomes a quest to reunite him with his whole body and his family before the day runs out. 

As the head of story, Mann was involved from the beginning of the project, one of the few people who were with the movie from beginning to end. However, his journey to working at Pixar took quite a few detours. He grew up in Minnesota, majored in illustration in college and started working in animation. He began in Minneapolis in a small studio and got to wear many hats. He applied to Pixar and moved to Los Angeles around 2000, but they turned him down. “I knew that was where I wanted to be, so I worked in small studios doing Flash animation for the internet. While I was doing that during the day, I would take night classes in illustration. I finally got my big break and became a story artist.” After working in various places, he was with Cartoon Network for five years, but moved to the San Francisco area to work at Lucasfilm including on Clone Wars in the Star Wars universe. Nine years after first applying, he finally got a job with Pixar.
Photo by Bruce Guthrie

Monsters University was my first film that I worked on.  I had worked on Newt for six months, but they ended up shelving it. I became the story supervisor on Monsters University, very quickly moving up the story ranks, which blew my mind because it had been so hard to even be a story artist at the studio. I never thought that I would ever have this job.” After directing a short, Party Central, also in the Monsters world, he worked on the story for The Good Dinosaur. Wrapping up his career overview, Mann said, “I’m the story supervisor on Onward, and I’m here to answer ‘What does the story department do?’ I’m going to answer it very specifically because each director works differently.”

Dan Scanlon, director of Monsters University and Onward
“One of the unique things [about this film]? I was there from day one,” He showed a picture of director Dan Scanlon, producer Kori Rae, and himself, the three of them recreating the jobs they had on Monsters University. They began working on Onward on September 17, 2013. Mann left to work on The Good Dinosaur, but stayed in touch with Scanlon once a week while the project was in development. When asked if the director put together his team of people including the story boarders and the animators, Mann says of Pixar, “The director and the producer pick the associate producer, but there’s an interview process to make sure that it’s a fair process. It’s an open call.” The director works with the head of each department to build the movie’s team.

For the three people at the beginning, Mann, Rae and Scanlon, the movie began “in a blank empty story room with intimidating white walls and blank boards.” The story team uses index cards with ideas written on them, “trying to fill the walls with something to react to…Working out possible beats of the story from the beginning to the end of the movie. “ Scanlon was both a writer and the director on the film, and other people were added to the team to work on the script. “A lot of people think we just get the script as story artists, and we just go and draw it, but there’s a lot of working in the story room with the writer and director, helping to shape the story that we have to do.”

The story artists gather in a room Mann called the Fish Bowl (because it looked out onto the atrium of the building). Mann pointed out a unique physical feature of creating Onward, something he had started on The Good Dinosaur. “I had noticed how the smaller the studio was, the more interaction we had because we all sat in one room. The bigger the studio got, the more people went into their offices and didn’t talk to each other. Something about that felt wrong to me, especially with the story team where the collaboration is so key to the films we make at Pixar.” He noted that the team worked in the collaborative room, received their handouts, and made their pitches for the storyboard animation they created. A smaller group would work in the story room more directly on the script. “Once we had the beats of what we needed to happen, then Dan and Jason [Headley, the other writer] would go off and make a pass at the script.” The small group would then mark it up, “literally page by page.”

“Whenever Dan felt the scene was ready to go, we would hand it out for story art,” Mann said. The story team working under him were the first people to read the words, “trying to absorb the scene that they’re eventually going to storyboard.” Meanwhile Mann and the story manager spend a lot of time organizing the work.  “I’m a creative filmmaker, but a lot of my job is organization. I need to know what everyone is doing.” At this point, Mann showed a complex weekly chart of how scenes are assigned and when the animator will create a first pass and ‘pitch’ their suggested art for the scene.

Mann has everyone do that pitch in one room and at one time, noting “It’s great that I can show Dan a chunk of the movie, not just a slice.” He continued, “Once the artist has read the script, and figured out a plan and gotten it done, then we all gather in that fish bowl. Everyone is welcome at any time and we do all of our handouts in the fish bowl. On some shows, artists get handed a scene and they are the only ones present. We wanted to make sure everyone was present for all the handouts so they knew what their colleagues were doing.” Scanlon would read the scene out loud, as the reading is recorded, so the artists can refer back to his comments and voice. At times, the director would act out the motions he saw the characters doing. The scene that Scanlon described was the two characters looking across a gaping bottomless chasm, with a drawbridge on the far side. Mann would return to this example again and again to show how the scene evolved.  

photo by Bruce Guthrie
As he showed a drawing of a story artist with ideas popping in around his head, Mann asked, “What goes on inside the head of a story artist? We think of a lot of different things. We thing of cinematography, writing, acting, character, staging, editing, humor, design, composition and hovering above everything, is the deadline. And the other thing all artists think about every single day is what to have for lunch.” Artists may work differently and Mann doesn’t impose a format for the preliminary story. Some work on paper, some on Post-it notes, some do digital sketches on an iPad and some people work immediately on the Cintiq. In addition to Photoshop, the software used at Pixar is an internal program called Pitch Doctor which lets storyboards be altered in real time.

“Collaboration is so key to the stories we make at Pixar,” he feels, and the fish bowl is the closest animators can get to being on a set of a film. The story team ended up doing 97, 759 storyboards for Onward. When an artist has a scene ready to pitch, the story team gathers in the fish bowl and the animator performs the script and sound effects as the storyboard animation projects so everyone can see it. Mann demonstrated the boards for the bottomless chasm, and people clapped for his performance, which did put me into the movie. He noted that, “It is tradition to have applause at the end of a pitch. There’s a bit of performance here. Hopefully, you’ve forgotten about me and you’re not looking at me. You’re looking at the movie and that’s our whole job - to road test the movie and see if it’s working or not. And that’s before Dan starts.”

The process becomes iterative at this point with the scene possibly being redrawn, artists being ‘scratch’ voice actors, and then the entire scene with temporary sound, scratch voices, temporary sound effects and basic art screened several times until the story works. Eventually the animated storyboards for the whole movie are strung together into a basic preliminary version of the movie. Parallel with the story development is some visual development, but throughout this time, the characters and backgrounds aren’t finalized and the animators aren’t working on it. “It’s not until about screening four until animators start building the characters in 3-D.” Onward had eight internal screenings, once every three months, throughout its development. “We’ll watch in the theater. Screening is a big day and we fill the audience with people who are on the crew and people who are working on other movies, because we want a fresh perspective.” When the movie is getting closer to a final vision, it’s seen by the Brain Trust, the creative leaders of the company, and studio head Pete Docter, who get together and make suggestions about the version they’ve just seen. “It’s all just advice. What’s great about the Brain Trust is that we don’t have to blindly do what they tell us to do. If they presented a solution, isn’t doesn’t mean we have to do that solution. They’re trying to solve a problem so we want to identify the problem they’re talking about. We’re only there for two hours and we can’t solve everything in that meeting.” For weeks after the meeting, emailed comments come in to one of the writers, who reads and aggregates the suggestions, and then the story team starts all over again. Responding to a question about  storyboard artists working with the final animators, Mann noted “The movie is really made in the in the last year or year and a half of the process, and we’re on this thing for six or seven years. Most of the story artists, when the movie begins to get made, aren’t on the show anymore.  We’re trying to get more overlap with the story team and different departments. Layout is the next department after us. They’re the first ones who take our storyboarded scene and start to put it in a 3-D environment and start to block it out.” Mann tried to get the story people work with the layout people to solve potential problems as they arose.

The audience gathers for a group shot (photo by Bruce Guthrie)
“Pixar isn’t perfect, but it’s pretty damn great. I’m so thrilled for this movie to come out. It’s been since 2013 and I’m dying for you guys to see it. We’re really proud of it and we tried to make a really funny movie that was really entertaining, but had something to say.” Ending his talk, Mann gave the audience a basic lesson in how to draw the older brother Barley, and then broke for questions from the audience.  His presentation was thoroughly enjoyable, and probably convinced several of the students that they wouldn’t want to work anywhere but Pixar.

ComicsDC’s Mike Rhode and The Hilltop Show’s Alexandra Bowman were given an opportunity to speak directly with Mann after his public talk.  

AB: What does it mean to be head of story at Pixar?

KM: It’s a big job. I’m on the movie for a very long time, so it’s a commitment. With this one, I was involved from the very beginning and went all the way to being at the final mix review at Skywalker Sound. At any point, we can improve the story, or break it. I worked together with [director] Dan [Scanlon] on Monsters University and was the story supervisor on that, so we have a long history. My primary job is to oversee the story artists through the storyboarding process, which is us taking the written strip and visualizing it. We’re the first ones to draw the movie and we draw the blueprint of the film and road test, for lack of a better word. Until we’re happy with it and it gets approved and goes into production.

MR: Is this a traditional role, or is it evolving as more animation is being done?

KM: It’s been around for a very long time. Maybe the duties are evolving over the year. It changes from director to director.  I worked with Peter Sohn on The Good Dinosaur, and there’s some similarities but there’s some differences. It depends on the director and what they need from their head of story.

MR: How did you personally get the job? You’ve alluded to your organization skills.

KM: I’m my known for charting. People will say, “Kelsey with his beautiful minding of things…” I’m a visual person so I’m always drawing things out on the whiteboard. I do it because it’s how I think, but also do that so everyone’s on the same page. If I draw something in front of everybody, it’s really clear. The first time I did the job was on Monsters University. We had a different director at the time, and Dan was the head of story. I was a story artist at the time and we got along really well. He didn’t even know me, he just brought me on, and we got along instantly. I think he likes working with me because I keep an optimistic attitude. I want to be accountable, loyal and if I say I’m going to do something, I follow through with it.

AB: What do you think separates Pixar from other animation studios?

KM: There’s so much good stuff being created these days. It’s not only movies, but it’s television, streaming … so much great stuff is being created now. I think what probably sets us apart is how the directors are asked to tell something personal. Something that’s really meaningful to them. This film is pretty darn personal because it’s about Dan and not knowing his father. Dan’s dad passed away when he was six months old so he has no memory of his father. He has an older brother, three years older, and Bill doesn’t remember their father either. Dan thought about how that’s shaped him, and what he’s learned about who he is, and thought ‘What if there’s a character that had a similar experience? And what if that character had an opportunity to spend one day with the person they had lost? I would want that.’ And that’s where this came from.

MR: It seems like Disney mostly adopts existing stories where Pixar tells stories from scratch and that seems to be one of the differences between the studios. Would you say that people gravitate to one studio or the other because of the types of source material?

KM: Pixar never will buy a property and make a movie from it. It’s a director-driven studio so it always comes from the director and what they want to say.

photo by Bruce Guthrie
AB: What are Pixar’s primary goals going forward? Or your goals? What do you think is the impact of your work on audiences in today’s world?

KM: We always want to make our movies. What we want to do in the future is to entertain the audience. We want to make a fun entertaining movie. We want it to have a heart and a reason why we’re making it, and about being alive. That usually comes from a really hard question that maybe the director can’t even answer themselves. Another thing we really want to do is surprise the audience. There’s a lot of [films] out there, and we don’t want to repeat ourselves. Pete Docter calls it ‘something unexpected.’

MR: The movie seems to have a curious parallel to Coco where a young boy is searching for his father. Did that ever come up?

KM: No. We hadn’t thought about that too much. We go to each other’s screenings to make sure we’re not repeating each other, but that was never a concern. I don’t remember the Brain Trust saying anything. I do remember early scenes of Toy Story 4 opening with a unicorn flying, and I was like, “Wait a minute. That’s what we’re doing.” They went away from that though.

AB: Do you have words of career advice for students who attend liberal arts schools like Georgetown or schools that don’t’ focus on art?
photo by Bruce Guthrie

KM: I always tell people it takes three things to get a job at Pixar. The first is passion. You have to love the heck out of this. Love movies and have a really deep, deep passion. Don’t tell any of my bosses, but I would do this job for free because I love it that much. That kind of passion. That leads me to the second thing – hard work. It takes a lot of hard work. I worked really hard. It took me nearly ten years after my first rejection letter from Pixar. But that hard work was a little easier because I was so passionate. A lot of times the hard work cuts people out because they really don’t have the passion for it. The last thing is luck. It takes a bit of luck and timing. You have to be prepared for when lightning strikes. You have to have your portfolio ready.

MR: Following up on the hard work thing for this particular movie, as head of story, how many hours per day are you working at the height of the storyboarding process?

KM: It’s a lot. My days are really full. They start at nine and they end at six. That’s a standard day. We always work through lunch. Dan would rather work at lunch than stay late, and I agree with that. I want to drive home and kiss my kids goodnight. If I have to put in extra hours, I do it in the morning because no one is around. I’ll go in early, but I try to stick to those hours. We’ll do the occasional Saturday every once in a while, right before a screening. Every three months, we’ll do a Saturday, but it’s only 10am to 1pm.  Not that terrible. At the past studios I worked at, you’re pulling pretty late nights but Pixar cares about your health and the longevity of your career so they don’t want to injure you. Other places… they didn’t care so much.

AB: How did John Lasseter’s departure affect you and the company?

KM: Wow. That was an interesting time not only in the world, but at Pixar. It was definitely a change because John did a lot for the studio. I wouldn’t have a job if it wasn’t for what he and everybody else did at the studio. I’m really proud of Pete Docter… we’re both Minnesota boys. I grew up in a town near him and he stepped up to be our chief creative officer. He’s really great, because he’s sharing. The amount of weight he has to carry leading this studio creatively is too much for one person. Pete says, “I don’t want to handle all of this. Take a little of this weight,” and I’ve seen Dan step up and be a leader not just on this movie, but in the studio. It’s an exciting time.

AB: There hasn’t been a Pixar Bronze age. You haven’t had your Black Cauldron moment.

KM: Yeah, I don’t want to have that moment.

MR: We were wondering what happens when a project gets shelved.

KM: Newt was weird, because that’s when I started at the studio and I didn’t know the difference between something going great and something not. All of a sudden, they shelved it, and I was like, “That’s a thing? We’re done? That’s it?” It’s typically after a screening that they’ll make a call on it and they called us all in a room and said they decided to shelve the project. It’s a hard thing. Part of working in story is being a problem solver, and I think of it as a Rubik’s cube that you’re trying to solve.  Then you’re told to put that cube down. And then it’s on the shelf and you have to walk away and be okay with it.

AB: Did the shelving of the project have anything to do with Rio and the similar premise?

KM: No, not from my knowledge. Again I was early in my career there so I wasn’t privy to conversations behind closed doors, but the story wasn’t working. It wasn’t because of any other projects. It’s always hard. In any creative endeavor, when you try to invent something, something always pop up. Maybe it’s a new Netflix show with the same idea as yours. It’s amazing how that happens. You just have to say, “I’m going to keep going forward and I’m going to do the best that I can.”

MR: When something is shelved, do you ever resurrect any part of it for a later movie? Did anything you had done for a previous movie that didn’t make it end up in Onward?

KM: I can’t think of anything that came from another property. On Monsters University, sometimes we’d resurrect old gags from Monsters, Inc. There are so many great ideas that get cut, not because they’re not great ideas, but because they’re not right for the story. Part of my job as head of story is to oversee all the ancillary material and so I just have this card catalog in my head of all these cut ideas. I’m busting them out constantly when they are doing a novel that’s a side story or an activity book.

AB: In a themed movie like Monsters University with its college theme or Onward with its medieval theme, how do you draw the line with a reference, or obvious gag, or a trope, or an homage?

KM: What was interesting about this film is that there’s a lot of fantasy out there. We wanted to make sure that the movie is appealing not only to the people who really know fantasy but also to the people who could care less about it. That’s what we want the film to hit. I think about that in casting the crew. I make sure I have people that could care less about fantasy, and then I put in people who love the stuff. Austin Madison and Louise Smythe were our two fantasy experts on the story team. I helped organize a group of us that we affectionately called The Fellowship. It was a collection of people, not just in story but in all departments, that really knew their fantasy. Across different aspects – some people knew novels, some people knew movies, some people knew role-playing games. We always had this group so when Dan had a question about fantasy and needed an idea, or a name, or something, he would say, “Take that to the Fellowship. See what they think.”

MR: I saw one press piece on Yahoo where an article was about a character referring to her lesbian daughter. Was that part of a story conference from when you were working on it, or did someone come in and say we’d like an LGBTQ+ reference?

KM: Lena Waithe plays (Officer Spector) the character that you’re referring to. Those two characters are police officers and were originally male when we boarded them. We want to make sure it’s a diverse cast, not only in male to female ratio, as balanced as we can make it, but also in diversity. Diversity is really huge. Noah Klocek is the production designer and his team did so much work to make sure all the species were as diverse as they could be and the casting was that way too. We knew that this movie, a fantasy film told in a modern setting, and we wanted to make sure it reflected the modern world. That’s a diverse world. That was an idea that came up later and we didn’t want to make a big deal about it. We wanted to have one tiny little line and just reflect the way our world really is.


I'd like to thank GWU's Naomi Rothwell and Kirk Kristlibas and my friend photographer Bruce Guthrie for making it possible for Alexandra and me to attend this talk and meet Mr. Mann afterwards. I'd also like to thank Mr. Mann who was extraordinarily gracious and forthcoming at the end of a long day.

Sunday, March 01, 2020

The Post on Disney's new boss

Disney just named a new chief executive. He'll face challenges Bob Iger never imagined. [in print as Amid coronavirus fears, Disney's new CEO faces host of other challenges].

The Post on children's graphic novels


Don't be afraid to let children read graphic novels. They're real books. [in print as These books are real books].

Washington Post March 1 2020, p. E10

If your child likes comics, here's a book list to help navigate the shelves [in print as A sampler of effective illustrated storytelling].



Clay Jones remembers his friend and publisher Bob Andelman


I only met Bob once that I recall, when he'd come out with his biography of Will Eisner, but I admired his work, and we corresponded infrequently. His passing is a loss to the field.

Remembering Bob Andelman

by Clay Jones
Claytoonz blog March 1 2020

Apply for DC Zinefest beginning today

DC Zinefest has opened our submissions today, March 1st.  Submissions will remain open through March 20th.  As we did last year, tablers will be selected through a lottery process, and "slots" will be reserved for first-time zinesters and people of color, persons with disabilities, LGBTQIA+ people, and/or low income individuals to help make sure that DC Zinefest represents the wonderful diversity of our city and zine community. 

Please visit http://dczinefest.com/ to register and spread the word about our fest.

Best,
DC Zinefest Organizers
dczinefest@gmail.com

Saturday, February 29, 2020

Friday, February 28, 2020

March 18: Graphic Arts Book Club: Is This Guy For Real

Graphic Arts Book Club: Is This Guy For Real

  • Wednesday, March 18, 2020
  • 7:00 PM 8:00 PM
  • Solid State Books 600 H Street Northeast Washington, DC, 20002 United States
GA320.jpg

Join Jeremiah Foxwell in discussing this month's Graphic Arts Book Club pick Is This Guy For Real? by Box Brown

Tomorrow: Pop Culture Uncovered: Black History Month! at Fantom Comics

FEB 29 2020

Pop Culture Uncovered: Black History Month!


· Hosted by Fantom Comics


The show will be focused on the depiction of Black Superheroes and Characters in comics. We'll be talking about the Parable of the Sower, March, Black Panther, Black Lightning, Storm, and more!

Can't make it to the live show? Watch it here on facebook:

https://www.facebook.com/PopCultureUncovered/

RVA Mag's recommendations for Galaxy-Con

RVA Comics X-Change: Issue 38 (GalaxyCon 2020 Preview Edition)

Cavna on Presidential coronavirus masks worn wrongly

New Yorker coronavirus cover shows Trump with a mask over his eyes, to critique his response

"Under Control," by Brian Stauffer for the New Yorker magazine."Under Control," by Brian Stauffer for the New Yorker magazine.

Malaka Gharib's new coronavirus comic

Just For Kids: A Comic Exploring The New Coronavirus

https://drive.google.com/file/d/1kH98EPmBlTTL3bM51Ai9hY9cX3g_NJ3N/view

Two profiles of Liz Montague

Thanks to TCJ's Ryan Flanders for picking these up.

Meet the New Yorker's first known African American female cartoonist

NBC's Kristen Welker
Today

In this week's Sunday Closer, NBC's Kristen Welker sits down with Elizabeth Montague, who is the first known African American woman to have a cartoon published in the New Yorker. "I'm really proud of myself and that I've done this," the 24-year-old says.


Young, black, female Washington cartoonist speaks about diversity through her art

She is the first black female cartoonist published in The New Yorker.



US Navy Surgeon General has a graphic novel on his 2020 suggested reading list



The US Navy Surgeon General, Rear Adm. Bruce Gillingham, provides an overview of his selections for his professional reading list on YouTube and the Navy Medicine Live blog.

The complete list is here but what interests us is his choice of a graphic novel -
The Odyssey of Sergeant Brennan (Graphic Novel) by Bryan Doerries - which I must confess that I had never heard of.

Amazon's description reads:

A bold and original graphic novelization of The Odyssey that is both a powerful story for our time—capturing its timeless lessons for returning veterans of Afghanistan and Iraq—as well as a vivid new way into Homer's classic for modern readers.

Jack Brennan is a Marine Corps sergeant whose infantry squad has been cleared to return home from a grueling deployment to Afghanistan. A few years prior, Sergeant Brennan lost one of his closest friends—a young combat veteran—to suicide and has vowed to do everything in his power to keep his Marines from a similar fate. On their last night in-country, Brennan shares his version of The Odyssey to help prepare his squad for the transition back to the home front. By retelling Homer's epic about Odysseus' difficult journey home after the Trojan War, and weaving in the stories of contemporary Marines, The Odyssey of Sergeant Jack Brennan powerfully conveys the profound challenges today's veterans face upon returning from combat even as it tells "the oldest war story of all time."

I've ordered a copy and am looking forward to reading it.

Latest Liz at Large in the City Paper

Liz At Large: "Certain"

Are you sure?

Liz Montague
Feb 27, 2020

Due to a printing error, the strip is printed in black and white in the actual paper and is barely readable.

KAL gets syndicated

I can't believe this hadn't happened before actually.

Editorial Cartoonist KAL Joins Andrews McMeel

Columbia University Library gets John Fantucchio's fanzine collection

John Fantucchio lived in Arlington, and was a major part of early local fandom. I was lucky enough to meet him and his wife Mary once, through Joel Pollack, and thoroughly enjoyed my afternoon with them. Click through to read the entire article and see photos.

RBML welcomes "Fandom's Fantucchio" fanzine/fan art collection

The Rare Book & Manuscript Library is delighted to announce the acquisition of the collection of the late artist John Fantucchio (1938-2016), consisting of fanzines, art, con programs, and more. We extend our profound thanks to Mary Fantucchio for her generous gift.

Thursday, February 27, 2020

Smithsonian opens 2.8 million images online, some of which are cartoons

Smithsonian Releases 2.8 Million Images Into Public Domain

The launch of a new open access platform ushers in a new era of accessibility for the Institution

smithsonianmag.com
February 25, 2020

So one might as well poke around right?



A quick search for cartoon shows over 100 images but a lot of them are cartoons in the classical sense of preparatory drawings. There are an original Winsor McCay, an original Thomas Nast (both in New York at the Cooper-Hewitt), lots of tearsheats of Nast and other cartoonists in the National Portrait Gallery, an original Oscar Cesare cartoon of Teddy Roosevelt in the Portrait Gallery, an 1812 original "John Bull Making a New Batch of Ships to Send to the Lake" in American Art and others.



Also of interest, but somewhat less useful is a list of websites generated in the same initial search. Most are for defunct exhibits and don't have any information beyond the basics left in them, although this one on Chuck Jones still has the press release.

Some other samples are

The Far Side of Science: Cartoons by Gary Larson April 9, 1987 – May 31, 1987

Feb 29: Doctor Tomorrow writer Alejandro Arbona At BCC Sponsor Store CC&C!


Doctor Tomorrow writer Alejandro Arbona At Baltimore Comic-Con Sponsor Store Cards Comics & Collectibles!
BCC Tickets On Sale Now!
From the Store that Brings You... 
Alejandro Arbona will do an in-store signing this Saturday, February 29, 2020 from 12pm - 2pm at Cards, Comics & Collectibles - Baltimore County's Premiere Comic Book Store and the Official News Source of the Baltimore Comic-Con!

Arbona is writing Doctor Tomorrow from Valiant Entertainment. You can pick up the Cards Comics & Collectibles Exclusive Cover at the store.

Doctor Tomorrow by Alejandro Arbona

In addition to Arbona's appearance, Valiant Entertainment editor Robert Meyers will also be at the store and will be available to perform portfolio reviews. Please stop by if you would like to get your portfolio in front of an industry professional!

Cards, Comics & Collectibles is located at 51 Main St., Reisterstown, MD  21136. For more information, please visit cardscomicscollectibles.com, our Facebook page, or call 410-526-7410.
Get Your Baltimore Comic-Con Tickets Now

The Baltimore Comic-Con will be held this October 23rd, 24th, and 25th at the Baltimore Convention Center. Now in our 21st year and still eight months away from the show, we're already featuring new and returning comic book guests from the Golden Age through today, from mainstream to alternative, from superheros to super-indie, and everything in between.

Buy your tickets now to avoid waiting in additional lines upon arrival! Currently available packages include Friday, Saturday, Sunday, and Weekend General Admission, and VIP Admission tickets.

Ticket details can be found at http://baltimorecomiccon.com/tickets/, and more information about the show, including guests, programming, hotel offers, show exclusives, costume contest details, and more can be found at www.baltimorecomiccon.com as information becomes available.
51 Main St., Reisterstown, Maryland 21136
Baltimore Comic-Con, P.O. Box 917, Reisterstown, MD 21136

NPR on Ghost River and Jake the Fake

How A Graphic Novel Resurrected A Forgotten Chapter In American History [Ghost River: The Fall and Rise of the Conestoga by Lee Francis IV and Weshoyot Alvitr]


NPR's Code Switch February 26, 2020 
https://www.npr.org/sections/codeswitch/2020/02/26/806124981/how-a-graphic-novel-resurrected-a-forgotten-chapter-in-american-history 


Not Too Rude, Not Too Tame, 'Jake The Fake' Is A Just-Right Read [Keith Knight]. 
Juanita Giles
NPR February 21, 2020

Meet a Visiting Cartoonist: A Chat with Ellen Lindner

by Mike Rhode

I've known Ellen Lindner for a long time, initially through her comics-collecting husband, but then directly as she moved back to the US and became a regular exhibitor at SPX. A woman of eclectic interests, she's done comics on conscientious objectors in England in World War I, 1960's Coney Island, and woman's baseball, as well as editing anthologies such as British women's collection, The Strumpet. She was in town a few weeks ago for her ex-studio mate Robin Ha's book-signing at East City Books and I was very surprised to hear that she was doing comics for the Washington Post. She did a Christmas strip for the Post's The Lily newsletter, so I leapt at the opportunity to consider her a DC-area cartoonist and send her the usual questions.

What type of comic work or cartooning do you do?

I have done a big mix of fictional graphic novels, graphic memoir and nonfiction comics. At the moment I'm working on The Cranklet's Chronicle, a series of nonfiction comics about people who aren't (cisgender) men who have played a role in baseball history. The last issue was about Effa Manley, the only woman in the baseball Hall of Fame.

How do you do it? Traditional pen and ink, computer or a combination?

Great question! I am working digitally more and more these days, but I still pencil and color using traditional media.

When (within a decade is fine) and where were you born?

Late 70s, Long Island, New York.

Where are you living now? How did you begin working for the Washington Post?

I live in beautiful upper Manhattan, New York, which is full of city parks. We even have a local seal! I began working for the Post's women's magazine, The Lily, thanks to a wonderful friend of mine, Lara Antal, who has created many genius comics for them.

What is your training and/or education in cartooning?

I studied art history, French and art as an undergrad. Many years later I found myself living in London and did a master's degree in illustration. Over the years, though, I've racked up a lot of credits at School of Visual Arts, a big hub for comics. Those classes have been huge for me.

Who are your influences?

Alison Bechdel, Lynda Barry, Jacques Tardi, Jessica Abel, Megan Kelso, Tom Hart, Glynnis Fawkes, Summer Pierre, and Jennifer Hayden. The latter three folks and I table together a lot at comics events and their help with drafts of projects in progress has been invaluable.

Lindner, Glynnis Fawkes and Jennifer Hayden at SPX 2019

If you could, what in your career would you do-over or change?

I'm definitely a person who loves to rue past mistakes and it's a tendency I'm trying to work on. But I always feels I've been too shy in terms of telling other artists I like their work. If you meet someone whose work you like, let them know! It's hard to put yourself out there.

What work are you best-known for?

Weirdly it might be for my current day job doing informational illustration. Thousands of people click on articles I've illustrated each day, even though they probably don't know it's me. It's definitely been the most eyes I've ever had on my work. I have enjoyed the challenge of illustrating everything from the best uses of tarragon to what it's like to work in military counter-intelligence. For a glimpse at these you can look at my Instagram, @ellenlindna.
 

What work are you most proud of?

I'm really proud of my current project, The Cranklet's Chronicle, which is about the history of people who aren't cisgendered men and baseball. Baseball has a long history of erasing the involvement of people who aren't white men, and there are so many stories to tell about owners, players, fans, and more who are or were somewhere else on the gender spectrum. The last issue was about Effa Manley, a woman who managed a black baseball team in New Jersey, and who is currently the only woman in the Hall of Fame. I found her utterly fascinating, and I hope readers will too!

What would you like to do  or work on in the future?

I have a secret project I'm working on alongside my day job and Cranklet's...It's a combination of memoir and how-to, and I'm really excited about it! It's an activity comic about how to navigate life as a person without kids.

What do you do when you're in a rut or have writer's block?

Wow, great question. I usually just try and power through! Taking a walk also helps, a lot! I work on comics and illustration pretty much every day, and if one project stumps me, I can toggle to another one for a while.

What do you think will be the future of your field?

Oh WOW that's tough. Many more comics on mobile!!!

What cons do you attend besides The Small Press Expo? Any comments about attending them?

SPX and MoCCA are my big two, though this year I also did the Nonfiction Comics Fest in Essex Junction, VT and Short Run in Seattle, both of which took me to new places. Both were fabulous!!!
Panel from story in The Lily

What's your favorite thing about DC?

Ethiopian food! The museums! Union Station! Wait, do I really just get one?!

Least favorite?

Welp, I find DC drivers....unpredictable. I'll leave it at that!

What monument or museum do you like to take visitors to?

I love the National Museum of African American Art and Culture! Wow, what an incredible place!

How about a favorite local restaurant?

Habesha, hands down! Such delicious Ethiopian food, located in the Shaw area by Howard University.

Do you have a website or blog?

www.littlewhitebird.com Also on Instagram: @ellenlindna


Jane Haslem, Doonesbury cartoon exhibitor in DC, dies

The Post had a very small obituary for her on February 11th, which made it into print today.

Jane Haslem, art gallery owner.
Washington Post (February 27 2020): B5

Wednesday, February 26, 2020

Lost City bookstore owner Adam Waterreus interviewed at DCist

After Renovations, Lost City Books Is Reopening In Adams Morgan


Many of us fondly recall Adam as Politics and Prose's excellent graphics novel buyer. I'm looking forward to visiting the former Idle Times Books location.



The Post on Disney's leadership shakeup

In a surprise move, Disney chief executive Robert Iger steps down and is replaced by a theme-park lieutenant [in print as In a surprise move, Disney CEO Iger has stepped down]

PR: Max Meow news release


John Gallagher has been creating kids' comics for the years, but now he's found the PURR-FECT publisher in a joint effort between Random House Books for Young Readers and Random House Graphic! Hitting shelves October 6, Max Meow: Cat Crusader is a new graphic novel series telling the TAIL of a super hero cat and his scientist best friend, and is perfect for fans of Dog Man or Wimpy Kid!

Meet Max Meow–a secret superhero with CAT-ITUDE in this purr-fectly awesome, hiss-sterically funny new middle grade graphic novel series!

Max is just a regular cat in Kittyopolis, trying to make it big as a web reporter (Followers: 12) That is, UNTIL he accidentally takes a bite of an RADIOACTIVE SPACE MEATBALL at his best friend, scientist Mindy's, SECRET LAB. Then, before you can say MEOWZA, Max becomes…(drum roll!)…The CAT CRUSADER!

Being a super hero is fun (Super strength? Check! Flying? YES!!!)–but not if you get so cocky, you forget your best friend! Will Max learn to listen? Will he and Mindy make up? And together, can Max and Mindy save Kittyopolis from the evil Agent M and BIG BOSS?! Find out in book 1, Max Meow: Cat Crusader— a laugh out loud, furr-ociously funny, action-packed new series filled with so many twists, turns, and terrific jokes it makes bad guys FLEA, and kids cheer with glee!

 

You can read a 20 page preview and pre-order his book at www.MaxMeow.com

 

BookTrailer: https://youtu.be/Y6V_MlVtz-8

Max Meow at PRH site:
http://bit.ly/2HjcEWU

 

Here's what other creators are saying about Max Meow:


"Meowza! Let's hear it for the coolest new cat crusader, Max!"

--Jennifer & Matthew Holm, co-creators of the Babymouse series

 

"Funny, furry, and fantastic!"
Judd Winnick, Hilo serries


"Cats and kittens alike will be thrilled to finally have a hero they can look up to"  

 --- Mike Maihack, Cleopatra in Space graphic novel series

 

John Gallagher is the art director of the National Wildlife Federation's "Ranger Rick" magazine and has been drawing comics since he was five (John learned to read through comics and went on to earn the distinction of reading every book in his elementary school library!). He created and self-published the Harvey Award-nominated Buzzboy, as well as Roboy Red (with Rich Faber). John is also the cofounder of "Kids Love Comics" (an organization devoted to using graphic novels to promote literacy) and leads workshops teaching kids how to create their own comics.

 

French illustrator Renaud Vigour's 5G monsters in Politico

Everything you wanted to know about 5G...

The promise, the hype and the policy arguments around 5G all come with their own language, new to many people outside the wireless world. Here's a quick guide—illustrated with a distinctive new 5G creature,the Quintos Nepos, invented for us by the French illustrator Renaud Vigourt.



March 6: Strange Adventures #1 Signing with Tom King & Mitch Gerads at Victory Comics

Update 3/4/20: Mitch Gerard won't attend due to illness.





  • Friday, March 6, 2020 at 6 PM – 9 PM




  • Victory Comics

  • In honor of the release of their new comic, Strange Adventures, Victory Comics is excited to host the Eisner Award-winning team of Tom King and Mitch Gerads.

    With combined credits including Batman, Heroes in Crisis, Mister Miracle, and The Sheriff of Babylon, these gentlemen set new standards of quality with every project they tackle and Strange Adventures looks to maintain that streak.

    PLEASE NOTE: We are limiting items signed to 1 copy of Strange Adventures and 2 additional items (a total of 3 items) so as to accommodate all attendees. We appreciate your understanding in this matter.

    Feb 29: Shahnameh For Kids book release in Vienna, VA




    February 29th, 2020
    4pm
    The Bravery of Gordafarid Book Release Event at Pars Place
    2236 -C Gallows Rd, Vienna, VA 22182

    Inspired by Ferdowsi's Epic Poem, The Shahnameh, this children's book series features fantastic tales from Ancient Iran.

    The Bravery of Gordafarid: When the brash warrior Sohraub and his army lay siege to the White Fortress, it's up to a lone heroine known as Gordafarid to find the courage to defend her people. Will she have what it takes to stop the powerful Sohraub? Coming soon!

    By Arsia Rozegar. Illustrated by Mike Amante.

    March 10: Roxanne Gay at Arlington Library

    March 10, Arlington Reads: Roxane Gay in conversation with Library Director Diane Kresh
    A conversation with the author and cultural critic The Guardian has called "America's brightest new essayist." Roxane Gay's writing is unmatched and widely revered. Her work garners international acclaim for its reflective, no-holds-barred exploration of feminism and social criticism. With a deft eye on modern culture, she brilliantly critiques its ebb and flow with both wit and ferocity. This Arlington Reads event is free at Arlington Central Library, 1015 N Quincy St. Arlington, VA 22201. More information, including a registration link. Pre-order Roxane Gay's books for the signing.

    (from One More Page's newsletter)